![]() ![]() It succeeds in creating an atmospheric, stylized and slower-paced experience. I was hoping for more crazy weapons to make the gameplay wilder, but that’s not what this game was aiming for. And each area has its own distinct music track to make it more atmospheric.Īnd the game is even narrated by Ron Pearlman, who does a fantastic job of playing the weary skeleton protagonist. Weapon sounds have that great rewarding punch to them. It’s superbly done, and the developers should be applauded for making such a visual showpiece.Įverything is top-notch in terms of sound and music, too. It reminds me a lot of the Hellboy comics drawn by Mike Mignola. It gives the game a cel-shaded comic book feel. The mix of a muted color palette and a lot of black fills everywhere you look. I adore the way this game exudes a dark atmosphere with its visuals. This gives West of Dead a deliberate pace, but I also wish the game offered incentives for choosing to rush through areas instead of combing them fully. Moving onto a new area quickly didn’t offer any incentives, which meant I had to explore every area fully in order to have a fighting chance. In a way, this limited the way I approached the game. You’ll also find upgraded weapons and items in chests. Not finding the two stat upgrade stations to enhance weapon damage or health makes for a tougher experience. This is exasperated by the fact that the game relies heavily on exploring each area completely before moving onto new ones.Ĭompletely exploring each area is a must, because to do otherwise puts you at a huge disadvantage. Since the game is slower-paced, runs feel lengthy. I found it to be a nice welcome change of pace. It’s a more methodical experience and a little less twitch-based. This means that gunfights rely on timing, quick thinking and proper strategical planning. Not using cover will lead to death quickly. In every room you enter, you must properly use destructible cover in order to survive. ![]() West of Dead is a far slower-paced experience. There is one big differentiating factor with West of Dead compared to others in its genre. Weapons and items don’t go far enough to make the gunplay feel wild or different in subsequent play-throughs. I feel like for the most part it works, but I was hoping for more variety when it came to weapon types and status effects. Along with items and some permanent stat upgrades, this is how West of Dead allows you to make each progressive play-through easier. However, the game requires you to permanently unlock the better ones before getting the chance to pick them up randomly. There are also items like dynamite and machetes. There is a sizable amount of weapons to find randomly during your play-throughs. For example, one shotgun gives you critical hits while shooting from cover, while another shotgun may fire more slowly but cause more damage. Revolver, shotgun and rifle make up what you have at your disposal: a number of each, all with their own stats. There are a number of weapons to chose from, though just a handful of weapon types. West of Dead throws a good number of enemy types to not only bring some rewarding challenge but also make the gameplay feel more exciting. Each area has its own set of enemies, from foes that can teleport in the Church area to burrowing creatures in the Bayou. Each area has its own atmosphere but doesn’t drastically change the structure of the levels themselves.Įven though areas have mostly the same feel, the game does a good job of mixing things up with the enemy variety. You’ll encounter The Bayou, where tall yellow grass fills the surrounding area, or find yourself in the rocky, snow-covered terrain of The Hunt. Find the exit to move on to another area. ![]() Areas are randomly generated, creating a number of rooms to fight through. If you’ve played a twin-stick Rogue-like before, you know what to expect when it comes to environmental design. So strapped with period-appropriate weapons, you set off to find a way out and uncover his mysterious predicament. The narrative takes a back seat to the gameplay, but there’s enough to garner just enough interest. Slowly, bits and pieces surrounding this character are revealed via memory fragments found throughout the game. Our skeletal protagonist doesn’t know who he is or why he finds himself in some undead, Wild West limbo. West of Dead starts off with the main character having a stage case of amnesia. ![]()
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